- Archer Hunter Prototype Mac Os X
- Archer Hunter Prototype Mac Os Catalina
- Archer Hunter Prototype Mac Os 7
Hello, this is (kinda) the first game of Escada Games! At first it was supposed to be a outstanding game, however maybe we dreamt too big. Anyway, lots of lessons were learned. Feedback will be greatly appreciated!
In this prototype, you play a Archer and you hunt a big slime. And that's about it. Also, it is very buggy, so I say sorry beforehand!
The “archer” character does look like a dark elf woman wearing a red bikini, but it's not terribly revealing, due to the angle. More revealing, however, is the goblin's bare bottom on the victory screen. The violence is cartoony, with the enemies occasionally disappearing into red blood splatters. Helheim Ran Online PH. 316 likes 16 talking about this. Helheim Ran is a 6-class EP7 Ran Online PH Gameplay. In Hel, spirits of the dishonorable spend eternity in an endless futile battle, always. The Mac Pro has an edge on the 'done enbedded in a pervious Mac' rule where the new GPU is largely out of the scope of what the other Mac product enclosures can handle. The notion though that non Apple eGPU enclosures are driving more open GPU card validation or that open PCI-e slots in the Mac Pro 2019 are going to drive broader 3rd party card.
The controls are:
- Arrow keys to move;
- Z or Up to jump (you can double jump);
- X to dodge;
- C to attack;
- Home to respawn.
Also, you can do sort of a triple jump by double jumping and dodging in air, following immediately by another jump.
The softwares:
- Engine was the Godot Engine;
- For the graphics, I used Krita and Sklaiser used Photoshop.
The credits:
- Sklaiser did the sprites for the player and the monsters;
- His sister did the sketch for the thumbnail art;
- I did the rest (coincidentally, all the bad parts): the code, tilesets, and level design.
Finally, you can check the code and assets here.
Status | Prototype |
Platforms | Windows, macOS, Linux |
Release date | Jan 20, 2018 |
Authors | Escada Games, Sucraiso |
Genre | Platformer |
Made with | Godot, Bfxr, Adobe Photoshop, Krita |
Tags | 2D, Action-Adventure, Archery, godot_engine, Pixel Art |
License | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Install instructions
The Windows version you can play simply by running the executable.
The Mac and Linux versions were not tested, but at principle the process should be the same.
Download
Development log
- Bug fixes!Jan 21, 2018
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I tried playing through the game three times. Here are some observations:
I liked the character design. It was clean, simple, and nice. The movement was okay. I think the walk/run could be a bit faster. The jump mechanic was decent, a little floaty. Rolling felt good. I especially liked that you could initiate the roll mid jump.
I feel like the shooting mechanic could be improved in one of two ways. Either make the animation/shoot timer a little faster or have it so that the longer you hold down the button to shoot the more velocity the arrow has (with some max velocity).
Adding even some small sound effects would improve the feel of this game greatly. You still have ~9 hours left. Just find some simple sounds for jumping, shooting, enemy dying, etc. Some simple background music would improve it a lot too.
Now for the parts I did not like/bugs:
There are a few spots where you move downward and there isn't much to indicate that there is going to be ground for you to walk on. I think just raising the ground up a little more in those areas or giving a little more visual indication that you're not going to fall into a pit would make it feel a lot better. Speaking of falling into pits, I fell into one and kept falling for eternity. Try to implement some sort of simple restart mechanic before the jam ends. In the spot where you have to jump onto the individual blocks in the air, when I hit the side of it I stuck on to it instead of falling.
I wasn't a fan of the boss battle at all. The way the boss attacks was kind of annoying. I liked that his color changed as he took more damage, but I kept shooting and shooting and it never died. I also fell into the floor in the boss fight in two out of the three times I played the game. I also saw this error in the debugger: 'ERROR: Object::emit_signal: Error calling method from signal 'animation_finished': 'RigidBody2D(boss_segundo_teste.gd)::_on_AnimationPlayer_animation_finished': Method not found.'
Overall, I think it was pretty good for a first game jam. I think if you keep working at this prototype you could make a fun to play game out of it!
Archer Hunter Prototype Mac Os X
We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Age of Empires |
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Developer: Ensemble Studios Publishers: Microsoft, MacSoft Platforms: Windows, Mac OS Classic Released in US: October 15, 1997 Released in EU: February 2, 1998 This game has unused graphics. This game has a prototype articleThis game has revisional differences. |
Age of Empires is an early RTS game which started an entire series. You develop one of several civilizations from the Stone Age to the Iron Age and start a war against your enemies to achieve world domination (though technically, you conquer one map at a time only).
The game later received the expansion Rise of Rome, which expands the game's timeline slightly to cover the Roman Empire era and adds some staggeringly difficult campaign missions.
- 1Unused Technologies
- 2Unused Buildings
- 3Unused Units
- 4Revisional Differences
Unused Technologies
Republic Age
It seems that originally, you were supposed to be able to continue development beyond the Iron Age. There's this icon, text (called, appropriately, Republic Age Not in use in the language file) and several graphics for a so-called Republic Age that are never used in the game.
Stone Age
Stone Age is the very first age in the game, however originally there was an age before the Stone Age, Ice Age, as indicated in the 00.05.01.0204 prototype in multiple files.
Mathematics
A scrapped upgrade that would've fit with the game, but is inexplicably unused. Mini unnamed runner mac os. Both this and Scouting can be found in the 00.05.01.0204 prototype.
Scouting
The icon suggests that this had something to do with the line of sight - fitting, as that's pretty abysmal in the game and an upgrade to it would be great to have. Both this and Mathematics can be found in the 00.05.01.0204 prototype.
Archer Hunter Prototype Mac Os Catalina
Fish
This fish icon is among the upgrade icons, not the unit icons. Could've been something to improve the villager's fishing skills.
Cartography
Looks like a cartography upgrade, judging from the icon. It doesn't really suggest what it's good for, though.
Pottery
No idea at all on this one.
Unknown 1
Rad & chad in: twice the action mac os. No idea here either.
Unknown 2
The icon suggests this was related to the archery, or archers. There aren't any other clues though.
![Archer Archer](https://img.itch.zone/aW1hZ2UvMjE1NTcxLzEwMTY0OTIucG5n/original/Y9%2BygF.png)
Unknown 3
Possibly something related to trading? It does look like it could fit in there.
Researchable Units
It seems that a lot more units were required to be researched before you could train/build them. A bunch of unused text exists for researching several units which in the final game you can train/build straight away:
Archer Hunter Prototype Mac Os 7
- Light Transport
- War Elephant
- Elephant Archer
- Cavalry
- Chariot
- Horse Archer
- Chariot Archer
- Ballista
- (Rise of Rome) Fire Galley
These four upgrade icons are not used in the game, and were likely used by some of the above units for researching them.
Unused Buildings
Trade Workshop
The trade workshop is an unused building. It can be placed on a custom map with some hacking, but it has no function at all. Complete graphics for all four distinct building styles exist (there are none for Rome in the expansion though).
Town Center Architectures
These unused Town Center architectures are located between the Bronze Age and Iron Age architecture. They exist for the Egyptian, Greek and Babylonian building styles - the Asian one just has a duplicate of the Bronze Age architecture there, suggesting this was not quite finished.
Road
Buildable roads were planned at some point in development, as evidenced by a text string 'Build-Road' in the language file. They would've been historically accurate, so why they were removed remains a mystery.
Ruins
These unused ruins don't look anything like the ruins used in the final game - they're actually reminiscent of the Egyptian Bronze Age Temple.
Discovery
Simply an alternate design for the Discovery that didn't make it into the final game.
Volcano
This is a rather intimidating volcano, complete with lava flowing out of it. Volley shot mac os. This would've made for a very cool decoration in the game.. it might have looked a bit out of place though, as the in-game hills and mountains have a very different appearance from what is seen here.
Unused Units
Traitor
Explorer
Goat
It's a goat. Possibly intended as another animal for you to hunt for food, although it kinda doesn't fit with the Mediterranean setting of the game.
Horse
It's what it says on the tin, a simple black and white horse. While it can be moved just fine in Age of Empires, it turns invisible in Rise of Rome when moving. It can also be hunted in the original game using villagers (though you can't get any food from it as it disappears as soon as it dies). It was possibly meant as decoration or as part of a mission objective.
Revisional Differences
There are several patches available. Only some of the more notable changes are listed here.
Changes from v1.0 to v1.0a
- Fixes:
- Units don't stop when bumping into each other. Movement in general was improved so a group of units can pass through narrow passages more efficiently.
- Holding Shift while placing a building allows you to keep the building selected to place it multiple times. Due to an oversight, this even worked with the Town Center, allowing you to build it multiple times. This was fixed in v1.0a, where you can now only build another Town Center after advancing to the Bronze Age and building a Government Center.
- Right-Clicking on a damaged enemy ship (of a tribe which you set diplomacy as 'allied') caused the ship to move towards you, possibly allowing you to attack and sink it. This was fixed in v1.0a in that it no longer allows you to repair ships from other tribes unless both players have set their diplomacy towards each other as 'allied'.
Changes from v1.0a to v1.0b
No noteworthy changes.
Changes from v1.0b to v1.0c
- A hotkey '.' was added that cycles through all your Villagers and Fishing Boats that are not assigned any task.
- Balance Changes:
- Shang Villagers used to cost 35 food. As a balance change in v1.0c, Shang Villagers now cost 40 food and the player starts out with 40 less food.
- Phoenician Villagers used to work 54% faster. In v1.0c, they now only work 15% faster.
- Fixes:
- Placing a Market without actually building it allowed you to pay tributes to other players. This no longer works in v1.0c where you have to complete building your Market.
- Villagers can no longer build through diagonal enemy walls.
- An exploit which allowed Farms to reset their food was fixed.
- Players can no longer use certain cheats in the multiplayer mode, such as 'no fog', 'reveal map' and 'gaia'.
- Trade ships will no longer continue trading at your Dock after it has been converted.
Hotkeys
Some of the more obscure or noteworthy hotkeys are listed here.
Key | What it does |
---|---|
F4 | Shows the score for all players. |
F5 | Shows parameters in the top-left corner. It is not known what their purpose is. Only works in v1.0c. |
F11 | Will display game time and speed. |
Ctrl + [1-9] | While units are selected, will assign those units to a group. Pressing the number will select all units from the corresponding group. |
Shift + [1-9] | While units are selected, will add units from the corresponding group to your selection. |
Del | Kills your unit. |
Shift + Right-Click | While units are selected, will create a way point. |
Ctrl + Right-Click | Will walk to each way point in the order they were created. |
- F4 - Score
- F5 - Strange parameters
- F11 - Game time and speed
- Way points
The Age of Empires series | |
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Windows, Mac OS Classic | Age of Empires • Age of Empires II: The Age of Kings • Age of Empires II: HD Edition |
PlayStation 2 | Age of Empires II: The Age of Kings |
Nintendo DS | Age of Empires: The Age of Kings |
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